Archive for August, 2006
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LOL medium-range bombers beating the living shit out of my ship. Just a couple more AI types to code in, then I can get to coding some cool effects (explosions, whiteout flashes, scrolling skyish/starry backgrounds, more particle effects, different looking weapon particles, ETC!!!)
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lol ai. good thing those fuckers can’t shoot. and even if they could, I haven’t implemented player health yet. Well, I have. Its just – there’s no penalty for losing it all.
hur hur hur.
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LOL CODE UPDATE: There may be quite a bit of unestimated overhead to hacking volumetric textures.
So I’ve decided to stop checking the FPS until I finish Hiatus (probably a couple more days’ work), when, if necessary, I can code in a special case for the texture manager allocation call which will force GL_TEXTURE_2D when the depth parameter = 1. I figure this solution will allow me to use the dirty dirty volumetric texture hack if it ever is necessary in the future.
But… yeah… (expects a bunch of ‘told ya so’s)
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Wow, so I’m going through my reading for an Ethics course, and at first I thought it was really boring. Then I got to the second page -
"The phone rang. The questioner, a male, wanted some information
on state laws concerning rape."
…wtf. It turns out there was actually a point which was revealed after unskimming the section, but LOL. The reading is actually pretty good, it details some core ‘ethical conflicts’ -
- Truth vs. Loyalty
- Individuality vs. Community
- Justice vs. Mercy
Wow. Does that not sound like every RPG you’ve ever played? I should rename this course “RPG Storylines 101″.
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