The random rantings of a concerned programmer.

Archive for August, 2006


August 30th, 2006 | Category: Uncategorized

LOL medium-range bombers beating the living shit out of my ship. Just a couple more AI types to code in, then I can get to coding some cool effects (explosions, whiteout flashes, scrolling skyish/starry backgrounds, more particle effects, different looking weapon particles, ETC!!!)



August 30th, 2006 | Category: Uncategorized

lol ai. good thing those fuckers can’t shoot. and even if they could, I haven’t implemented player health yet. Well, I have. Its just – there’s no penalty for losing it all.

hur hur hur.

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August 29th, 2006 | Category: Uncategorized

lol haitus software rotation.



August 29th, 2006 | Category: Uncategorized

LOL CODE UPDATE: There may be quite a bit of unestimated overhead to hacking volumetric textures.

So I’ve decided to stop checking the FPS until I finish Hiatus (probably a couple more days’ work), when, if necessary, I can code in a special case for the texture manager allocation call which will force GL_TEXTURE_2D when the depth parameter = 1. I figure this solution will allow me to use the dirty dirty volumetric texture hack if it ever is necessary in the future.

But… yeah… (expects a bunch of ‘told ya so’s)

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August 28th, 2006 | Category: Uncategorized

Wow, so I’m going through my reading for an Ethics course, and at first I thought it was really boring. Then I got to the second page -

   "The phone rang. The questioner, a male, wanted some information
    on state laws concerning rape."

…wtf. It turns out there was actually a point which was revealed after unskimming the section, but LOL. The reading is actually pretty good, it details some core ‘ethical conflicts’ -

  • Truth vs. Loyalty

  • Individuality vs. Community
  • Justice vs. Mercy

Wow. Does that not sound like every RPG you’ve ever played? I should rename this course “RPG Storylines 101″.


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