Archive for April, 2005
Entry #Entry
- Random Observarion fo the day
PROCESS. TERMINATED.
Entry #NINJA2
- Random Observation of the Day
Recycling previous popular posts seems to be a big hit these days…
HITLÄR!!1!~!1
5 commentsENtry #who cares
- Random Observation of the Day!
No one really reads this, so I can say whatever I want and be right.
Ninjas > *
14 commentsEntry #REFACTORING EPISODE 3
- Random Observation of the Day!!!!!
Time to refactor:
((cTF_u*)((cPObj*)tehObjManager.getObject("1"))->tehPos)->Rotate(0,0.001f,0.0015f);
Uhhh… yeah. I fucked up the class hierarchy a little. Well, a lot. Have to sort out some serious issues and such, redesign pretty much half the rendering system. Actually, probably just factor out a couple things to make it prettier.
At least I recognized a problem…
2 comments(Untitled)
- Random Observation of the Day!
There already was one today. Shove off!
Okies, my DX framework is coming together nicely. Though its not the best system designed ever, I’m not a team of 12 professional coders which is going to make the next groundbreaking game. So I’ll have to settle for mediocrity this time around. Whatever.
I’ll try to keep updated the following link:
LINK WHICH FOLLOWS
Which points to a zip file which has a current build of what I’m working on. If it loads right (currently), you’ll be greeted by 4 textured cubes rolling around pointlessly. Which is one of my favorite pasttimes, BTW.
Here’s a screenie of it in action:

And that’s what I’m working on. Next things on my list are a general object manager with templates that’ll be really nifty, and a terrain class. Cools. 
